unreal.AnimSequenceTrackBlendSpaceData¶
- class unreal.AnimSequenceTrackBlendSpaceData(blend_space_index: int = 0, blend_position: Vector2f = Ellipsis, position: float = 0.0, play_rate: float = 0.0, blend_time: float = 0.0, loop_mode: AnimSequenceTrackLoopMode = Ellipsis)¶
Bases:
StructBaseAnim Sequence Track Blend Space Data
C++ Source:
Module: Engine
File: AnimSequenceTransformProviderData.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_position(Vector2f): [Read-Write] The 2D blend position.blend_space_index(int32): [Read-Write] Index into the ASTP’s BlendSpaces array.blend_time(float): [Read-Write] The duration of the blend transition in seconds. Use 0 for an instant switch.loop_mode(AnimSequenceTrackLoopMode): [Read-Write] The mode to control looping behavior.play_rate(float): [Read-Write] The rate multiplier to play the animation.position(float): [Read-Write] The starting time position to begin play.
- property blend_space_index: int¶
[Read-Write] Index into the ASTP’s BlendSpaces array.
- Type:
(int32)
- property blend_time: float¶
[Read-Write] The duration of the blend transition in seconds. Use 0 for an instant switch.
- Type:
(float)
- property loop_mode: AnimSequenceTrackLoopMode¶
[Read-Write] The mode to control looping behavior.
- Type: