unreal.AnimSequenceConverterFactory
¶
- class unreal.AnimSequenceConverterFactory(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimSequenceFactory
Anim Sequence Converter Factory
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: AnimSequenceConverterFactory.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_task
(AssetImportTask): [Read-Write] Task for importing file via script interfacesautomated_import_data
(AutomatedAssetImportData): [Read-Write] Data for how to import files via the automated command line importing interfacecontext_class
(type(Class)): [Read-Write] Class of the context object used to help create the object.create_new
(bool): [Read-Write] The default value to return from CanCreateNew()edit_after_new
(bool): [Read-Write] true if the associated editor should be opened after creating a new object.editor_import
(bool): [Read-Write] true if the factory imports objects from files.formats
(Array[str]): [Read-Write] List of formats supported by the factory. Each entry is of the form “ext;Description” where ext is the file extension.preview_skeletal_mesh
(SkeletalMesh): [Read-Write] The preview mesh to use with this animationsupported_class
(type(Class)): [Read-Write] The class manufactured by this factory.target_skeleton
(Skeleton): [Read-Write]text
(bool): [Read-Write] true if the factory imports objects from text.