unreal.AnimSeqExportOption¶
- class unreal.AnimSeqExportOption(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAnim Seq Export Option
C++ Source:
Module: UnrealEd
File: AnimSeqExportOption.h
Editor Properties: (see get_editor_property/set_editor_property)
bake_timecode(bool): [Read-Write] Set to true if sequence timecode should be baked into the sequence. Timecode rate will default to the project setting “Generate Default Timecode Frame Rate”curve_interpolation(RichCurveInterpMode): [Read-Write] This defines how values between keys are calculated for curvescustom_display_rate(FrameRate): [Read-Write] Custom display rate for use when specifying custom start and end frame, should be set from the movie scene/sequencer display ratecustom_end_frame(FrameNumber): [Read-Write] Custom end frame in custom display ratecustom_frame_rate(FrameRate): [Read-Write] Custom frame rate that the anim sequence will be recorded atcustom_start_frame(FrameNumber): [Read-Write] Custom start frame in custom display ratedelay_before_start(FrameNumber): [Read-Write] Number of Display Rate frames to delay at the same frame before doing the export. It will evalaute first, then any warm up, then the export. Use it if there is some post anim BP effects you want to ran repeatedly at the start.evaluate_all_skeletal_mesh_components(bool): [Read-Write] If true we evaluate all other skeletal mesh components under the same actor, this may be needed for example, to get physics to get bakedexclude_animation_names(Array[str]): [Read-Write] Exclude all animation bones/curves that match this listexport_attribute_curves(bool): [Read-Write] If enabled, export the attribute curves from the animationexport_material_curves(bool): [Read-Write] If enabled, export the material curves from the animationexport_morph_targets(bool): [Read-Write] If enabled, export the morph targets from the animationexport_transforms(bool): [Read-Write] If enabled, export the transforms from the animationinclude_animation_names(Array[str]): [Read-Write] Include only the animation bones/curves that match this listinterpolation(AnimInterpolationType): [Read-Write] This defines how values between keys are calculated for transformsoverride_timecode_rate(FrameRate): [Read-Write] Overriding timecode rate to be used when baking.record_in_world_space(bool): [Read-Write] If enabled we record in World Space otherwise we record from 0,0,0timecode_rate_override(bool): [Read-Write] Set to true if the timecode rate should be overridden with the specified value.transact_recording(bool): [Read-Write] Whether or not to transact the animation sequence data recordinguse_custom_frame_rate(bool): [Read-Write] Whether or not to use custom frame rate when recording the anim sequence, if false will use Sequencers display rateuse_custom_time_range(bool): [Read-Write] Whether or not to use custom time rangewarm_up_frames(FrameNumber): [Read-Write] Number of Display Rate frames to evaluate before doing the export. It will evaluate after any Delay. This will use frames before the start frame. Use it if there is some post anim BP effects you want to run before export start time.
- property bake_timecode: bool¶
[Read-Write] Set to true if sequence timecode should be baked into the sequence. Timecode rate will default to the project setting “Generate Default Timecode Frame Rate”
- Type:
(bool)
- property curve_interpolation: RichCurveInterpMode¶
[Read-Write] This defines how values between keys are calculated for curves
- Type:
- property custom_display_rate: FrameRate¶
[Read-Write] Custom display rate for use when specifying custom start and end frame, should be set from the movie scene/sequencer display rate
- Type:
- property custom_end_frame: FrameNumber¶
[Read-Write] Custom end frame in custom display rate
- Type:
- property custom_frame_rate: FrameRate¶
[Read-Write] Custom frame rate that the anim sequence will be recorded at
- Type:
- property custom_start_frame: FrameNumber¶
[Read-Write] Custom start frame in custom display rate
- Type:
- property delay_before_start: FrameNumber¶
[Read-Write] Number of Display Rate frames to delay at the same frame before doing the export. It will evalaute first, then any warm up, then the export. Use it if there is some post anim BP effects you want to ran repeatedly at the start.
- Type:
- property evaluate_all_skeletal_mesh_components: bool¶
[Read-Write] If true we evaluate all other skeletal mesh components under the same actor, this may be needed for example, to get physics to get baked
- Type:
(bool)
- property exclude_animation_names: None¶
[Read-Write] Exclude all animation bones/curves that match this list
- property export_attribute_curves: bool¶
[Read-Write] If enabled, export the attribute curves from the animation
- Type:
(bool)
- property export_material_curves: bool¶
[Read-Write] If enabled, export the material curves from the animation
- Type:
(bool)
- property export_morph_targets: bool¶
[Read-Write] If enabled, export the morph targets from the animation
- Type:
(bool)
- property export_transforms: bool¶
[Read-Write] If enabled, export the transforms from the animation
- Type:
(bool)
- property include_animation_names: None¶
[Read-Write] Include only the animation bones/curves that match this list
- property interpolation: AnimInterpolationType¶
[Read-Write] This defines how values between keys are calculated for transforms
- Type:
- property override_timecode_rate: FrameRate¶
[Read-Write] Overriding timecode rate to be used when baking.
- Type:
- property record_in_world_space: bool¶
[Read-Write] If enabled we record in World Space otherwise we record from 0,0,0
- Type:
(bool)
- property timecode_rate_override: bool¶
[Read-Write] Set to true if the timecode rate should be overridden with the specified value.
- Type:
(bool)
- property transact_recording: bool¶
[Read-Write] Whether or not to transact the animation sequence data recording
- Type:
(bool)
- property use_custom_frame_rate: bool¶
[Read-Write] Whether or not to use custom frame rate when recording the anim sequence, if false will use Sequencers display rate
- Type:
(bool)
- property use_custom_time_range: bool¶
[Read-Write] Whether or not to use custom time range
- Type:
(bool)
- property warm_up_frames: FrameNumber¶
[Read-Write] Number of Display Rate frames to evaluate before doing the export. It will evaluate after any Delay. This will use frames before the start frame. Use it if there is some post anim BP effects you want to run before export start time.
- Type: