unreal.AnimSegment
¶
- class unreal.AnimSegment¶
Bases:
StructBase
this is anim segment that defines what animation and how *
C++ Source:
Module: Engine
File: AnimCompositeBase.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_end_time
(float): [Read-Write] Anim End Time: Time to end playing the AnimSequence at.anim_play_rate
(float): [Read-Write] Anim Play Rate: Playback speed of this animation. If you’d like to reverse, set -1anim_reference
(AnimSequenceBase): [Read-Write] Anim Reference: Anim Reference to play - only allow AnimSequence or AnimComposite *anim_start_time
(float): [Read-Write] Anim Start Time: Time to start playing AnimSequence at.looping_count
(int32): [Read-Write] Looping Countstart_pos
(float): [Read-Only] Start Pos: Start Pos within this AnimCompositeBase