unreal.AnimSegment¶
- class unreal.AnimSegment¶
Bases:
StructBasethis is anim segment that defines what animation and how *
C++ Source:
Module: Engine
File: AnimCompositeBase.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_end_time(float): [Read-Write] Time to end playing the AnimSequence at.anim_play_rate(float): [Read-Write] Playback speed of this animation. If you’d like to reverse, set -1anim_reference(AnimSequenceBase): [Read-Write] Anim Reference to play - only allow AnimSequence or AnimComposite *anim_start_time(float): [Read-Write] Time to start playing AnimSequence at.cached_play_length(float): [Read-Write]looping_count(int32): [Read-Write]start_pos(float): [Read-Only] Start Pos within this AnimCompositeBase