unreal.AnimPreviewInstance
¶
- class unreal.AnimPreviewInstance(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimSingleNodeInstance
This Instance only contains one AnimationAsset, and produce poses Used by Preview in AnimGraph, Playing single animation in Kismet2 and etc
C++ Source:
Module: AnimGraph
File: AnimPreviewInstance.h
Editor Properties: (see get_editor_property/set_editor_property)
on_all_montage_instances_ended
(OnAllMontageInstancesEndedMCDelegate): [Read-Write] Called when all Montage instances have ended.on_montage_blending_out
(OnMontageBlendingOutStartedMCDelegate): [Read-Write] Called when a montage starts blending out, whether interrupted or finishedon_montage_ended
(OnMontageEndedMCDelegate): [Read-Write] Called when a montage has ended, whether interrupted or finishedon_montage_started
(OnMontageStartedMCDelegate): [Read-Write] Called when a montage has startedpropagate_notifies_to_linked_instances
(bool): [Read-Write] Whether to propagate notifies to any linked anim instancesreceive_notifies_from_linked_instances
(bool): [Read-Write] Whether to process notifies from any linked anim instancesroot_motion_mode
(RootMotionMode): [Read-Write] Sets where this blueprint pulls Root Motion fromuse_main_instance_montage_evaluation_data
(bool): [Read-Write] If true, linked instances will use the main instance’s montage data. (i.e. playing a montage on a main instance will play it on the linked layer too.)