unreal.AnimPoseEvaluationOptions
¶
- class unreal.AnimPoseEvaluationOptions(evaluation_type: AnimDataEvalType = Ellipsis, should_retarget: bool = False, extract_root_motion: bool = False, optional_skeletal_mesh: SkeletalMesh = Ellipsis, retrieve_additive_as_full_pose: bool = False, evaluate_curves: bool = False)¶
Bases:
StructBase
Anim Pose Evaluation Options
C++ Source:
Module: AnimationBlueprintLibrary
File: AnimPose.h
Editor Properties: (see get_editor_property/set_editor_property)
evaluate_curves
(bool): [Read-Write] Evaluate Curves: Whether or not to evaluate Animation Curvesevaluation_type
(AnimDataEvalType): [Read-Write] Evaluation Type: Type of evaluation which should be usedextract_root_motion
(bool): [Read-Write] Extract Root Motion: Whether or not to extract root motion valuesoptional_skeletal_mesh
(SkeletalMesh): [Read-Write] Optional Skeletal Mesh: Optional skeletal mesh with proportions to use when evaluating a poseretrieve_additive_as_full_pose
(bool): [Read-Write] Retrieve Additive as Full Pose: Whether or additive animations should be applied to their base-poseshould_retarget
(bool): [Read-Write] Should Retarget: Whether or not to retarget animation during evaluation
- property evaluate_curves: bool¶
[Read-Write] Evaluate Curves: Whether or not to evaluate Animation Curves
- Type:
(bool)
- property evaluation_type: AnimDataEvalType¶
[Read-Write] Evaluation Type: Type of evaluation which should be used
- Type:
- property extract_root_motion: bool¶
[Read-Write] Extract Root Motion: Whether or not to extract root motion values
- Type:
(bool)
- property optional_skeletal_mesh: SkeletalMesh¶
[Read-Write] Optional Skeletal Mesh: Optional skeletal mesh with proportions to use when evaluating a pose
- Type: