unreal.AnimPhysSphericalLimit
¶
- class unreal.AnimPhysSphericalLimit¶
Bases:
StructBase
Anim Phys Spherical Limit
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_AnimDynamics.h
Editor Properties: (see get_editor_property/set_editor_property)
driving_bone
(BoneReference): [Read-Write] Driving Bone: Bone to attach the sphere tolimit_radius
(float): [Read-Write] Limit Radius: Radius of the spherelimit_type
(SphericalLimitType): [Read-Write] Limit Type: Whether to lock bodies inside or outside of the spheresphere_local_offset
(Vector): [Read-Write] Sphere Local Offset: Local offset for the sphere, if no driving bone is set this is in node space, otherwise bone space