unreal.AnimPhysSimSpaceType
¶
- class unreal.AnimPhysSimSpaceType¶
Bases:
unreal.EnumBase
Anim Phys Sim Space Type
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_AnimDynamics.h
- ACTOR¶
Sim origin is the location/orientation of the actor containing the skeletal mesh component.
- Type
1
- BONE_RELATIVE¶
Sim origin is the location/orientation of the bone specified in RelativeSpaceBone
- Type
4
- COMPONENT¶
Sim origin is the location/orientation of the skeletal mesh component.
- Type
0
- ROOT_RELATIVE¶
Sim origin is the location/orientation of the root bone.
- Type
3
- WORLD¶
Sim origin is the world origin. Teleporting characters is not recommended in this mode.
- Type
2