unreal.AnimPhysPlanarLimit¶
- class unreal.AnimPhysPlanarLimit¶
Bases:
StructBaseAnim Phys Planar Limit
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_AnimDynamics.h
Editor Properties: (see get_editor_property/set_editor_property)
driving_bone(BoneReference): [Read-Write] When using a driving bone, the plane transform will be relative to the bone transformplane_transform(Transform): [Read-Write] Transform of the plane, this is either in component-space if no DrivinBone is specified or in bone-space if a driving bone is present.