unreal.AnimPhysBodyDefinition

class unreal.AnimPhysBodyDefinition

Bases: StructBase

Anim Phys Body Definition

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_AnimDynamics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bound_bone (BoneReference): [Read-Only] Bound Bone

  • box_extents (Vector): [Read-Write] Box Extents: Extents of the box to use for simulation

  • collision_type (AnimPhysCollisionType): [Read-Write] Collision Type: Resolution method for planar limits

  • constraint_setup (AnimPhysConstraintSetup): [Read-Write] Constraint Setup: Data describing the constraints we will apply to the body

  • local_joint_offset (Vector): [Read-Write] Local Joint Offset: Vector relative to the body being simulated to attach the constraint to

  • sphere_collision_radius (float): [Read-Write] Sphere Collision Radius: Radius to use if CollisionType is set to CustomSphere