unreal.AnimPhysBodyDefinition¶
- class unreal.AnimPhysBodyDefinition¶
Bases:
StructBaseAnim Phys Body Definition
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_AnimDynamics.h
Editor Properties: (see get_editor_property/set_editor_property)
bound_bone(BoneReference): [Read-Only] Bound Bonebox_extents(Vector): [Read-Write] Box Extents: Extents of the box to use for simulationcollision_type(AnimPhysCollisionType): [Read-Write] Collision Type: Resolution method for planar limitsconstraint_setup(AnimPhysConstraintSetup): [Read-Write] Constraint Setup: Data describing the constraints we will apply to the bodylocal_joint_offset(Vector): [Read-Write] Local Joint Offset: Vector relative to the body being simulated to attach the constraint tosphere_collision_radius(float): [Read-Write] Sphere Collision Radius: Radius to use if CollisionType is set to CustomSphere