unreal.AnimNotify_PlaySound

class unreal.AnimNotify_PlaySound(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: AnimNotify

Anim Notify Play Sound

C++ Source:

  • Module: Engine

  • File: AnimNotify_PlaySound.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attach_name (Name): [Read-Write] Attach Name: Socket or bone name to attach sound to

  • follow (bool): [Read-Write] Follow: If this sound should follow its owner

  • notify_color (Color): [Read-Write] Notify Color: Color of Notify in editor

  • pitch_multiplier (float): [Read-Write] Pitch Multiplier: Pitch Multiplier

  • preview_ignore_attenuation (bool): [Read-Write] Preview Ignore Attenuation

  • should_fire_in_editor (bool): [Read-Write] Should Fire in Editor: Whether this notify instance should fire in animation editors

  • sound (SoundBase): [Read-Write] Sound: Sound to Play

  • volume_multiplier (float): [Read-Write] Volume Multiplier: Volume Multiplier

property attach_name: Name

[Read-Only] Attach Name: Socket or bone name to attach sound to

Type:

(Name)

property follow: bool

[Read-Only] Follow: If this sound should follow its owner

Type:

(bool)

property pitch_multiplier: float

[Read-Only] Pitch Multiplier: Pitch Multiplier

Type:

(float)

property sound: SoundBase

[Read-Only] Sound: Sound to Play

Type:

(SoundBase)

property volume_multiplier: float

[Read-Only] Volume Multiplier: Volume Multiplier

Type:

(float)