unreal.AnimNotify_PlaySound
¶
- class unreal.AnimNotify_PlaySound(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AnimNotify
Anim Notify Play Sound
C++ Source:
Module: Engine
File: AnimNotify_PlaySound.h
Editor Properties: (see get_editor_property/set_editor_property)
attach_name
(Name): [Read-Write] Attach Name: Socket or bone name to attach sound tofollow
(bool): [Read-Write] Follow: If this sound should follow its ownernotify_color
(Color): [Read-Write] Notify Color: Color of Notify in editorpitch_multiplier
(float): [Read-Write] Pitch Multiplier: Pitch Multiplierpreview_ignore_attenuation
(bool): [Read-Write] Preview Ignore Attenuationshould_fire_in_editor
(bool): [Read-Write] Should Fire in Editor: Whether this notify instance should fire in animation editorssound
(SoundBase): [Read-Write] Sound: Sound to Playvolume_multiplier
(float): [Read-Write] Volume Multiplier: Volume Multiplier