unreal.AnimNotify_PlayNiagaraEffect

class unreal.AnimNotify_PlayNiagaraEffect(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimNotify

Anim Notify Play Niagara Effect

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraAnimNotifies

  • File: AnimNotify_PlayNiagaraEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • absolute_scale (bool): [Read-Write] Whether or not we are in absolute scale mode

  • attached (bool): [Read-Write] Should attach to the bone/socket

  • location_offset (Vector): [Read-Write] Location offset from the socket

  • notify_color (Color): [Read-Write] Color of Notify in editor

  • rotation_offset (Rotator): [Read-Write] Rotation offset from socket

  • scale (Vector): [Read-Write] Scale to spawn the Niagara system at

  • should_fire_in_editor (bool): [Read-Write] Whether this notify instance should fire in animation editors

  • socket_name (Name): [Read-Write] SocketName to attach to

  • template (NiagaraSystem): [Read-Write] Niagara System to Spawn

property attached: bool

[Read-Only] Should attach to the bone/socket

Type:

(bool)

get_spawned_effect() FXSystemComponent

Return FXSystemComponent created from SpawnEffect

Return type:

FXSystemComponent

property location_offset: Vector

[Read-Only] Location offset from the socket

Type:

(Vector)

property rotation_offset: Rotator

[Read-Only] Rotation offset from socket

Type:

(Rotator)

property socket_name: Name

[Read-Only] SocketName to attach to

Type:

(Name)

property template: NiagaraSystem

[Read-Only] Niagara System to Spawn

Type:

(NiagaraSystem)