unreal.AnimNotify_GameplayCueState
¶
- class unreal.AnimNotify_GameplayCueState(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AnimNotifyState
UAnimNotify_GameplayCueState
An animation notify state used for duration based gameplay cues (Looping).
C++ Source:
Plugin: GameplayAbilities
Module: GameplayAbilities
File: AnimNotify_GameplayCue.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_cue
(GameplayCueTag): [Read-Write] Gameplay Cue: GameplayCue tag to invokenotify_color
(Color): [Read-Write] Notify Color: Color of Notify in editorshould_fire_in_editor
(bool): [Read-Write] Should Fire in Editor: Whether this notify state instance should fire in animation editors
- property gameplay_cue: GameplayCueTag¶
[Read-Only] Gameplay Cue: GameplayCue tag to invoke
- Type: