unreal.AnimNotifyState_Trail
¶
- class unreal.AnimNotifyState_Trail(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AnimNotifyState
Anim Notify State Trail
C++ Source:
Module: Engine
File: AnimNotifyState_Trail.h
Editor Properties: (see get_editor_property/set_editor_property)
first_socket_name
(Name): [Read-Write] First Socket Name: Name of the first socket defining this trail.notify_color
(Color): [Read-Write] Notify Color: Color of Notify in editorps_template
(ParticleSystem): [Read-Write] PSTemplate: The particle system to use for this trail.recycle_spawned_systems
(bool): [Read-Write] Recycle Spawned Systemsrender_geometry
(bool): [Read-Write] Render Geometry: If true, render the trail geometry (this should typically be on)render_spawn_points
(bool): [Read-Write] Render Spawn Points: If true, render stars at each spawned particle point along the trailrender_tangents
(bool): [Read-Write] Render Tangents: If true, render a line showing the tangent at each spawned particle point along the trailrender_tessellation
(bool): [Read-Write] Render Tessellation: If true, render the tessellated path between spawned particlessecond_socket_name
(Name): [Read-Write] Second Socket Name: Name of the second socket defining this trail.should_fire_in_editor
(bool): [Read-Write] Should Fire in Editor: Whether this notify state instance should fire in animation editorswidth_scale_curve
(Name): [Read-Write] Width Scale Curve: Name of the curve to drive the width scale.width_scale_mode
(TrailWidthMode): [Read-Write] Width Scale Mode: Controls the way width scale is applied. In each method a width scale of 1.0 will mean the width is unchanged from the position of the sockets. A width scale of 0.0 will cause a trail of zero width. From Centre = Trail width is scaled outwards from the centre point between the two sockets. From First = Trail width is scaled outwards from the position of the first socket. From Second = Trail width is scaled outwards from the position of the Second socket.
- property first_socket_name: Name¶
[Read-Only] First Socket Name: Name of the first socket defining this trail.
- Type:
(Name)
- override_ps_template(mesh_comp, animation) ParticleSystem ¶
Override PSTemplate
- Parameters:
mesh_comp (SkeletalMeshComponent) –
animation (AnimSequenceBase) –
- Return type:
- property ps_template: ParticleSystem¶
[Read-Only] PSTemplate: The particle system to use for this trail.
- Type:
- property second_socket_name: Name¶
[Read-Only] Second Socket Name: Name of the second socket defining this trail.
- Type:
(Name)
- property width_scale_curve: Name¶
[Read-Only] Width Scale Curve: Name of the curve to drive the width scale.
- Type:
(Name)
- property width_scale_mode: TrailWidthMode¶
[Read-Only] Width Scale Mode: Controls the way width scale is applied. In each method a width scale of 1.0 will mean the width is unchanged from the position of the sockets. A width scale of 0.0 will cause a trail of zero width. From Centre = Trail width is scaled outwards from the centre point between the two sockets. From First = Trail width is scaled outwards from the position of the first socket. From Second = Trail width is scaled outwards from the position of the Second socket.
- Type: