unreal.AnimNotifyState_TimedParticleEffect
¶
- class unreal.AnimNotifyState_TimedParticleEffect(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyState
Timed Particle Effect Notify Allows a looping particle effect to be played in an animation that will activate at the beginning of the notify and deactivate at the end.
C++ Source:
Module: Engine
File: AnimNotifyState_TimedParticleEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
destroy_at_end
(bool): [Read-Write] Whether the particle system should be immediately destroyed at the end of the notify state or be allowed to finishlocation_offset
(Vector): [Read-Write] Offset from the socket or bone to place the particle systemnotify_color
(Color): [Read-Write] Color of Notify in editorps_template
(ParticleSystem): [Read-Write] The particle system to spawn for the notify staterotation_offset
(Rotator): [Read-Write] Rotation offset from the socket or bone for the particle systemshould_fire_in_editor
(bool): [Read-Write] Whether this notify state instance should fire in animation editorssocket_name
(Name): [Read-Write] The socket or bone to attach the system to