unreal.AnimNotifyState_TimedParticleEffect

class unreal.AnimNotifyState_TimedParticleEffect(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimNotifyState

Timed Particle Effect Notify Allows a looping particle effect to be played in an animation that will activate at the beginning of the notify and deactivate at the end.

C++ Source:

  • Module: Engine

  • File: AnimNotifyState_TimedParticleEffect.h

Editor Properties: (see get_editor_property/set_editor_property)

  • destroy_at_end (bool): [Read-Write] Whether the particle system should be immediately destroyed at the end of the notify state or be allowed to finish

  • location_offset (Vector): [Read-Write] Offset from the socket or bone to place the particle system

  • notify_color (Color): [Read-Write] Color of Notify in editor

  • ps_template (ParticleSystem): [Read-Write] The particle system to spawn for the notify state

  • rotation_offset (Rotator): [Read-Write] Rotation offset from the socket or bone for the particle system

  • should_fire_in_editor (bool): [Read-Write] Whether this notify state instance should fire in animation editors

  • socket_name (Name): [Read-Write] The socket or bone to attach the system to