unreal.AnimNotifyState_TimedNiagaraEffectAdvanced¶
- class unreal.AnimNotifyState_TimedNiagaraEffectAdvanced(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyState_TimedNiagaraEffectSame as Timed Niagara Effect but also provides some more advanced abilities at an additional cost.
C++ Source:
Plugin: Niagara
Module: NiagaraAnimNotifies
File: AnimNotifyState_TimedNiagaraEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_curves(Array[CurveParameterPair]): [Read-Write] Array of fnames to map Anim Curve names to Niagara Parameters.apply_rate_scale_as_time_dilation(bool): [Read-Write] Should we set the animation rate scale as time dilation on the spawn effect?apply_rate_scale_to_progress(bool): [Read-Write] Should we apply the animation rate scale when calculating the elasped time.destroy_at_end(bool): [Read-Write] Whether the Niagara system should be immediately destroyed at the end of the notify state or be allowed to finishlocation_offset(Vector): [Read-Write] Offset from the socket or bone to place the Niagara systemnotify_color(Color): [Read-Write] Color of Notify in editornotify_progress_type(NiagaraAnimNotifyProgressType): [Read-Write] How/if we should send progress to the FX componentnotify_progress_user_parameter(Name): [Read-Write] The name of your niagara user variable you would like to send the normalized notify progress to.rotation_offset(Rotator): [Read-Write] Rotation offset from the socket or bone for the Niagara systemscale(Vector): [Read-Write] Scale to spawn the Niagara system atshould_fire_in_editor(bool): [Read-Write] Whether this notify state instance should fire in animation editorssocket_name(Name): [Read-Write] The socket or bone to attach the system totemplate(NiagaraSystem): [Read-Write] The niagara system to spawn for the notify state
- property apply_rate_scale_to_progress: bool¶
[Read-Only] Should we apply the animation rate scale when calculating the elasped time.
- Type:
(bool)
- get_notify_progress(mesh_comp) float¶
Returns a 0 to 1 value for the progress of this component along the notify.
- Parameters:
mesh_comp (MeshComponent)
- Return type: