unreal.AnimNotifyState_TimedNiagaraEffectAdvanced
¶
- class unreal.AnimNotifyState_TimedNiagaraEffectAdvanced(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyState_TimedNiagaraEffect
Same as Timed Niagara Effect but also provides some more advanced abilities at an additional cost.
C++ Source:
Plugin: Niagara
Module: NiagaraAnimNotifies
File: AnimNotifyState_TimedNiagaraEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
anim_curves
(Array[CurveParameterPair]): [Read-Write] Array of fnames to map Anim Curve names to Niagara Parameters.destroy_at_end
(bool): [Read-Write] Whether the Niagara system should be immediately destroyed at the end of the notify state or be allowed to finishenable_normalized_notify_progress
(bool): [Read-Write] This send a 0-1 value of the normalized progress to the FX Component to the float User Parameter.location_offset
(Vector): [Read-Write] Offset from the socket or bone to place the Niagara systemnotify_color
(Color): [Read-Write] Color of Notify in editornotify_progress_user_parameter
(Name): [Read-Write] The name of your niagara user variable you would like to send the normalized notify progress to.rotation_offset
(Rotator): [Read-Write] Rotation offset from the socket or bone for the Niagara systemshould_fire_in_editor
(bool): [Read-Write] Whether this notify state instance should fire in animation editorssocket_name
(Name): [Read-Write] The socket or bone to attach the system totemplate
(NiagaraSystem): [Read-Write] The niagara system to spawn for the notify state
- get_notify_progress(mesh_comp) float ¶
Returns a 0 to 1 value for the progress of this component along the notify.
- Parameters:
mesh_comp (MeshComponent) –
- Return type: