unreal.AnimNotifyState_TimedNiagaraEffect
¶
- class unreal.AnimNotifyState_TimedNiagaraEffect(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyState
Timed Niagara Effect Notify Allows a looping Niagara effect to be played in an animation that will activate at the beginning of the notify and deactivate at the end.
C++ Source:
Plugin: Niagara
Module: NiagaraAnimNotifies
File: AnimNotifyState_TimedNiagaraEffect.h
Editor Properties: (see get_editor_property/set_editor_property)
destroy_at_end
(bool): [Read-Write] Whether the Niagara system should be immediately destroyed at the end of the notify state or be allowed to finishlocation_offset
(Vector): [Read-Write] Offset from the socket or bone to place the Niagara systemnotify_color
(Color): [Read-Write] Color of Notify in editorrotation_offset
(Rotator): [Read-Write] Rotation offset from the socket or bone for the Niagara systemshould_fire_in_editor
(bool): [Read-Write] Whether this notify state instance should fire in animation editorssocket_name
(Name): [Read-Write] The socket or bone to attach the system totemplate
(NiagaraSystem): [Read-Write] The niagara system to spawn for the notify state
- get_spawned_effect(mesh_comp) FXSystemComponent ¶
Return FXSystemComponent created from SpawnEffect
- Parameters:
mesh_comp (MeshComponent) –
- Return type: