unreal.AnimNotifyState_PoseSearchSamplingAttribute¶
- class unreal.AnimNotifyState_PoseSearchSamplingAttribute(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyState_PoseSearchSamplingEventUPoseSearchFeatureChannel(s) can use this UAnimNotifyState_PoseSearchSamplingAttribute as animation space position, rotation, and linear velocity provider during database indexing by specifying their SamplingAttributeId property to match UAnimNotifyState_PoseSearchSamplingAttribute::SamplingAttributeId
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchAnimNotifies.h
Editor Properties: (see get_editor_property/set_editor_property)
bone(BoneReference): [Read-Write]linear_velocity(Vector): [Read-Write]notify_color(Color): [Read-Write] Color of Notify in editorposition(Vector): [Read-Write]rotation(Quat): [Read-Write]sampling_attribute_id(int32): [Read-Write]should_fire_in_editor(bool): [Read-Write] Whether this notify state instance should fire in animation editors