unreal.AnimNotifyState_PoseSearchOverrideContinuingPoseCostBias
¶
- class unreal.AnimNotifyState_PoseSearchOverrideContinuingPoseCostBias(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyState_PoseSearchBase
Pose matching cost for the continuing pose will be affected by this, making the animation segment more or less likely to be continuing playing based on the notify parameters
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchAnimNotifies.h
Editor Properties: (see get_editor_property/set_editor_property)
cost_addend
(float): [Read-Write] A negative value reduces the cost and makes the segment more likely to continuing playing. A positive value, conversely, makes the segment less likely to continuing playingnotify_color
(Color): [Read-Write] Color of Notify in editorshould_fire_in_editor
(bool): [Read-Write] Whether this notify state instance should fire in animation editors