unreal.AnimNotifyState_PoseSearchOverrideContinuingInteractionPoseCostBias

class unreal.AnimNotifyState_PoseSearchOverrideContinuingInteractionPoseCostBias(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimNotifyState_PoseSearchBase

Pose search cost for the continuing interaction (same anim contexts with the same assigned roles), making the animation segment more or less likely to be continuing playing based on the notify parameters

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchAnimNotifies.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cost_addend (float): [Read-Write] A negative value reduces the cost and makes the segment more likely to continuing playing. A positive value, conversely, makes the segment less likely to continuing playing

  • notify_color (Color): [Read-Write] Color of Notify in editor

  • notify_state_behavior_flags (uint8): [Read-Write]

  • should_fire_in_editor (bool): [Read-Write] Whether this notify state instance should fire in animation editors