unreal.AnimNotifyState_PoseSearchOverrideContinuingInteractionPoseCostBias¶
- class unreal.AnimNotifyState_PoseSearchOverrideContinuingInteractionPoseCostBias(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyState_PoseSearchBasePose search cost for the continuing interaction (same anim contexts with the same assigned roles), making the animation segment more or less likely to be continuing playing based on the notify parameters
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchAnimNotifies.h
Editor Properties: (see get_editor_property/set_editor_property)
cost_addend(float): [Read-Write] A negative value reduces the cost and makes the segment more likely to continuing playing. A positive value, conversely, makes the segment less likely to continuing playingnotify_color(Color): [Read-Write] Color of Notify in editornotify_state_behavior_flags(uint8): [Read-Write]should_fire_in_editor(bool): [Read-Write] Whether this notify state instance should fire in animation editors