unreal.AnimNotifyState_PoseSearchOverrideContinuingContextInteractionCostBias

class unreal.AnimNotifyState_PoseSearchOverrideContinuingContextInteractionCostBias(outer: Object | None = None, name: Name | str = 'None')

Bases: AnimNotifyState_PoseSearchBase

Pose search cost for the continuing context interaction (same anim contexts, assigned roles may differ), making the animation segment more or less likely to be continuing playing based on the notify parameters

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchAnimNotifies.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cost_addend (float): [Read-Write] A negative value reduces the cost and makes selecting a new interaction less likely

  • notify_color (Color): [Read-Write] Color of Notify in editor

  • notify_state_behavior_flags (uint8): [Read-Write]

  • should_fire_in_editor (bool): [Read-Write] Whether this notify state instance should fire in animation editors