unreal.AnimNotifyState_PoseSearchOverrideContinuingContextInteractionCostBias¶
- class unreal.AnimNotifyState_PoseSearchOverrideContinuingContextInteractionCostBias(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyState_PoseSearchBasePose search cost for the continuing context interaction (same anim contexts, assigned roles may differ), making the animation segment more or less likely to be continuing playing based on the notify parameters
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchAnimNotifies.h
Editor Properties: (see get_editor_property/set_editor_property)
cost_addend(float): [Read-Write] A negative value reduces the cost and makes selecting a new interaction less likelynotify_color(Color): [Read-Write] Color of Notify in editornotify_state_behavior_flags(uint8): [Read-Write]should_fire_in_editor(bool): [Read-Write] Whether this notify state instance should fire in animation editors