unreal.AnimNotifyState_MotionWarping
¶
- class unreal.AnimNotifyState_MotionWarping(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
AnimNotifyState
AnimNotifyState used to define a motion warping window in the animation
C++ Source:
Plugin: MotionWarping
Module: MotionWarping
File: AnimNotifyState_MotionWarping.h
Editor Properties: (see get_editor_property/set_editor_property)
notify_color
(Color): [Read-Write] Color of Notify in editorroot_motion_modifier
(RootMotionModifier): [Read-Write] TODO:: Prevent notify callbacks and add comments explaining why we don’t use those here.should_fire_in_editor
(bool): [Read-Write] Whether this notify state instance should fire in animation editors
- add_root_motion_modifier(motion_warping_comp, animation, start_time, end_time) RootMotionModifier ¶
Creates a root motion modifier from the config class defined in the notify
- Parameters:
motion_warping_comp (MotionWarpingComponent) –
animation (AnimSequenceBase) –
start_time (float) –
end_time (float) –
- Return type:
- on_warp_begin(motion_warping_comp, modifier) None ¶
On Warp Begin
- Parameters:
motion_warping_comp (MotionWarpingComponent) –
modifier (RootMotionModifier) –
- on_warp_end(motion_warping_comp, modifier) None ¶
On Warp End
- Parameters:
motion_warping_comp (MotionWarpingComponent) –
modifier (RootMotionModifier) –
- on_warp_update(motion_warping_comp, modifier) None ¶
On Warp Update
- Parameters:
motion_warping_comp (MotionWarpingComponent) –
modifier (RootMotionModifier) –
- property root_motion_modifier: RootMotionModifier¶
[Read-Only] TODO:: Prevent notify callbacks and add comments explaining why we don’t use those here.
- Type: