unreal.AnimNotifyState
¶
- class unreal.AnimNotifyState(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
Object
Anim Notify State
C++ Source:
Module: Engine
File: AnimNotifyState.h
Editor Properties: (see get_editor_property/set_editor_property)
notify_color
(Color): [Read-Write] Notify Color: Color of Notify in editorshould_fire_in_editor
(bool): [Read-Write] Should Fire in Editor: Whether this notify state instance should fire in animation editors
- get_default_trigger_weight_threshold() float ¶
TriggerWeightThreshold to use when creating notifies of this type
- Return type:
- received_notify_begin(mesh_comp, animation, total_duration, event_reference) bool ¶
Received Notify Begin
- Parameters:
mesh_comp (SkeletalMeshComponent) –
animation (AnimSequenceBase) –
total_duration (float) –
event_reference (AnimNotifyEventReference) –
- Return type:
- received_notify_end(mesh_comp, animation, event_reference) bool ¶
Received Notify End
- Parameters:
mesh_comp (SkeletalMeshComponent) –
animation (AnimSequenceBase) –
event_reference (AnimNotifyEventReference) –
- Return type:
- received_notify_tick(mesh_comp, animation, frame_delta_time, event_reference) bool ¶
Received Notify Tick
- Parameters:
mesh_comp (SkeletalMeshComponent) –
animation (AnimSequenceBase) –
frame_delta_time (float) –
event_reference (AnimNotifyEventReference) –
- Return type: