unreal.AnimNotifyState

class unreal.AnimNotifyState(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Anim Notify State

C++ Source:

  • Module: Engine

  • File: AnimNotifyState.h

Editor Properties: (see get_editor_property/set_editor_property)

  • notify_color (Color): [Read-Write] Notify Color: Color of Notify in editor

  • should_fire_in_editor (bool): [Read-Write] Should Fire in Editor: Whether this notify state instance should fire in animation editors

get_default_trigger_weight_threshold() float

TriggerWeightThreshold to use when creating notifies of this type

Return type:

float

get_notify_name() str

Implementable event to get a custom name for the notify

Return type:

str

property notify_color: Color

[Read-Only] Notify Color: Color of Notify in editor

Type:

(Color)

received_notify_begin(mesh_comp, animation, total_duration, event_reference) bool

Received Notify Begin

Parameters:
Return type:

bool

received_notify_end(mesh_comp, animation, event_reference) bool

Received Notify End

Parameters:
Return type:

bool

received_notify_tick(mesh_comp, animation, frame_delta_time, event_reference) bool

Received Notify Tick

Parameters:
Return type:

bool

property should_fire_in_editor: bool

[Read-Only] Should Fire in Editor: Whether this notify state instance should fire in animation editors

Type:

(bool)