unreal.AnimNotifyState
¶
- class unreal.AnimNotifyState(outer=None, name='None')¶
Bases:
unreal.Object
Anim Notify State
C++ Source:
Module: Engine
File: AnimNotifyState.h
Editor Properties: (see get_editor_property/set_editor_property)
notify_color
(Color): [Read-Write] Color of Notify in editor
- get_notify_name() → str¶
Implementable event to get a custom name for the notify
- Returns
- Return type
- received_notify_begin(mesh_comp, animation, total_duration) → bool¶
Received Notify Begin
- Parameters
mesh_comp (SkeletalMeshComponent) –
animation (AnimSequenceBase) –
total_duration (float) –
- Returns
- Return type
- received_notify_end(mesh_comp, animation) → bool¶
Received Notify End
- Parameters
mesh_comp (SkeletalMeshComponent) –
animation (AnimSequenceBase) –
- Returns
- Return type
- received_notify_tick(mesh_comp, animation, frame_delta_time) → bool¶
Received Notify Tick
- Parameters
mesh_comp (SkeletalMeshComponent) –
animation (AnimSequenceBase) –
frame_delta_time (float) –
- Returns
- Return type