unreal.AnimNotifyEventReference

class unreal.AnimNotifyEventReference

Bases: StructBase

Anim Notify Event Reference

C++ Source:

  • Module: Engine

  • File: AnimNotifyQueue.h

get_current_animation_notify_state_time() float

Gets the current time in seconds relative to the start of the notify state, clamped to the range of the notify state

Returns:

the current time in seconds relative to the start of the notify state, clamped to the range of the notify state

Return type:

float

get_current_animation_notify_state_time_ratio() float

Gets the current time as a ratio (0 -> 1) relative to the start of the notify state

Returns:

the current time as a ratio (0 -> 1) relative to the start of the notify state

Return type:

float

get_current_animation_time() float

Get the current anim notify time in seconds for when this notify was fired

Returns:

the time in seconds through the current animation for when this notify was fired

Return type:

float

get_current_animation_time_ratio() float

Get the current anim notify time as a ratio (0 -> 1) through the animation for when this notify was fired

Returns:

the time as a ratio (0 -> 1) through the animation for when this notify was fired

Return type:

float

notify_state_reached_end() bool

Get whether the notify state reached the end (was not cancelled)

Return type:

bool