unreal.AnimNotifyEvent
¶
- class unreal.AnimNotifyEvent(trigger_weight_threshold: float = 0.0, notify_name: Name = 'None', notify: AnimNotify = Ellipsis, notify_state_class: AnimNotifyState = Ellipsis, montage_tick_type: MontageNotifyTickType = Ellipsis, notify_trigger_chance: float = 0.0, notify_filter_type: NotifyFilterType = Ellipsis, notify_filter_lod: int = 0, trigger_on_dedicated_server: bool = False, trigger_on_follower: bool = False)¶
Bases:
AnimLinkableElement
Triggers an animation notify. Each AnimNotifyEvent contains an AnimNotify object which has its Notify method called and passed to the animation.
C++ Source:
Module: Engine
File: AnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
link_method
(AnimLinkMethod): [Read-Write] Link Method: The method we are using to calculate our timeslinked_sequence
(AnimSequenceBase): [Read-Only] Linked Sequence: The Animation Sequence that this montage element will link to, when the sequence changes in either length or rate; the element will correctly place itself in relation to the sequencemontage_tick_type
(MontageNotifyTickType): [Read-Write] Montage Tick Typenotify
(AnimNotify): [Read-Write] Notifynotify_filter_lod
(int32): [Read-Write] Notify Filter LOD: LOD to start filtering this notify from.notify_filter_type
(NotifyFilterType): [Read-Write] Notify Filter Type: Defines a method for filtering notifies (stopping them triggering) e.g. by looking at the meshes current LODnotify_name
(Name): [Read-Write] Notify Namenotify_state_class
(AnimNotifyState): [Read-Write] Notify State Classnotify_trigger_chance
(float): [Read-Write] Notify Trigger Chance: Defines the chance of of this notify triggering, 0 = No Chance, 1 = Always triggersslot_index
(int32): [Read-Write] Slot Index: The slot index we are currently using within LinkedMontagetrigger_on_dedicated_server
(bool): [Read-Write] Trigger on Dedicated Server: If disabled this notify will be skipped on dedicated serverstrigger_on_follower
(bool): [Read-Write] Trigger on Follower: If enabled this notify will trigger when the animation is a follower in a sync group (by default only the sync group leaders notifies triggertrigger_weight_threshold
(float): [Read-Write] Trigger Weight Threshold
- property montage_tick_type: MontageNotifyTickType¶
[Read-Write] Montage Tick Type
- Type:
- property notify: AnimNotify¶
[Read-Write] Notify
- Type:
- property notify_filter_lod: int¶
[Read-Write] Notify Filter LOD: LOD to start filtering this notify from.
- Type:
(int32)
- property notify_filter_type: NotifyFilterType¶
[Read-Write] Notify Filter Type: Defines a method for filtering notifies (stopping them triggering) e.g. by looking at the meshes current LOD
- Type:
- property notify_state_class: AnimNotifyState¶
[Read-Write] Notify State Class
- Type:
- property notify_trigger_chance: float¶
[Read-Write] Notify Trigger Chance: Defines the chance of of this notify triggering, 0 = No Chance, 1 = Always triggers
- Type:
(float)
- property trigger_on_dedicated_server: bool¶
[Read-Write] Trigger on Dedicated Server: If disabled this notify will be skipped on dedicated servers
- Type:
(bool)