unreal.AnimNotify

class unreal.AnimNotify(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

Anim Notify

C++ Source:

  • Module: Engine

  • File: AnimNotify.h

Editor Properties: (see get_editor_property/set_editor_property)

  • notify_color (Color): [Read-Write] Color of Notify in editor

  • should_fire_in_editor (bool): [Read-Write] Whether this notify instance should fire in animation editors

get_default_trigger_weight_threshold() float

TriggerWeightThreshold to use when creating notifies of this type

Return type:

float

get_notify_name() str

Implementable event to get a custom name for the notify

Return type:

str

property notify_color: Color

[Read-Only] Color of Notify in editor

Type:

(Color)

received_notify(mesh_comp, animation, event_reference) bool

Received Notify

Parameters:
Return type:

bool

property should_fire_in_editor: bool

[Read-Only] Whether this notify instance should fire in animation editors

Type:

(bool)