unreal.AnimNotify
¶
- class unreal.AnimNotify(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Anim Notify
C++ Source:
Module: Engine
File: AnimNotify.h
Editor Properties: (see get_editor_property/set_editor_property)
notify_color
(Color): [Read-Write] Color of Notify in editorshould_fire_in_editor
(bool): [Read-Write] Whether this notify instance should fire in animation editors
- get_default_trigger_weight_threshold() float ¶
TriggerWeightThreshold to use when creating notifies of this type
- Return type:
- received_notify(mesh_comp, animation, event_reference) bool ¶
Received Notify
- Parameters:
mesh_comp (SkeletalMeshComponent) –
animation (AnimSequenceBase) –
event_reference (AnimNotifyEventReference) –
- Return type: