unreal.AnimNode_TwoWayBlend
¶
- class unreal.AnimNode_TwoWayBlend(a: PoseLink = [], b: PoseLink = [], alpha_input_type: AnimAlphaInputType = Ellipsis, alpha_bool_enabled: bool = False, alpha: float = 0.0, alpha_scale_bias: InputScaleBias = Ellipsis, alpha_bool_blend: InputAlphaBoolBlend = Ellipsis, alpha_curve_name: Name = 'None', alpha_scale_bias_clamp: InputScaleBiasClamp = Ellipsis)¶
Bases:
AnimNode_Base
This represents a baked transition
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_TwoWayBlend.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(PoseLink): [Read-Write]alpha
(float): [Read-Write] The float value that controls the alpha blending when the alpha input type is set to ‘Float’alpha_bool_blend
(InputAlphaBoolBlend): [Read-Write]alpha_bool_enabled
(bool): [Read-Write] The boolean value that controls the alpha blending when the alpha input type is set to ‘Bool’alpha_curve_name
(Name): [Read-Write] The animation curve that controls the alpha blending when the alpha input type is set to ‘Curve’alpha_input_type
(AnimAlphaInputType): [Read-Write] The data type used to control the alpha blending between the A and B poses.Note: Changing this value will disconnect alpha input pins.
alpha_scale_bias
(InputScaleBias): [Read-Write]alpha_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write]b
(PoseLink): [Read-Write]reset_child_on_activation
(bool): [Read-Write] This reinitializes child pose when re-activated. For example, when active child changes
- property alpha: float¶
[Read-Write] The float value that controls the alpha blending when the alpha input type is set to ‘Float’
- Type:
(float)
- property alpha_bool_blend: InputAlphaBoolBlend¶
[Read-Write]
- Type:
- property alpha_bool_enabled: bool¶
[Read-Write] The boolean value that controls the alpha blending when the alpha input type is set to ‘Bool’
- Type:
(bool)
- property alpha_curve_name: Name¶
[Read-Write] The animation curve that controls the alpha blending when the alpha input type is set to ‘Curve’
- Type:
(Name)
- property alpha_input_type: AnimAlphaInputType¶
[Read-Write] The data type used to control the alpha blending between the A and B poses. Note: Changing this value will disconnect alpha input pins.
- Type:
- property alpha_scale_bias: InputScaleBias¶
[Read-Write]
- Type:
- property alpha_scale_bias_clamp: InputScaleBiasClamp¶
[Read-Write]
- Type: