unreal.AnimNode_TransitionResult

class unreal.AnimNode_TransitionResult(can_enter_transition: bool = False)

Bases: AnimNode_Base

Root node of a state machine transition graph

C++ Source:

  • Module: Engine

  • File: AnimNode_TransitionResult.h

Editor Properties: (see get_editor_property/set_editor_property)

  • can_enter_transition (bool): [Read-Write] Can Enter Transition

property can_enter_transition: bool

[Read-Write] Can Enter Transition

Type:

(bool)