unreal.AnimNode_TransitionPoseEvaluator
¶
- class unreal.AnimNode_TransitionPoseEvaluator(frames_to_cache_pose: int = 0, data_source: EvaluatorDataSource = Ellipsis, evaluator_mode: EvaluatorMode = Ellipsis)¶
Bases:
AnimNode_Base
Animation data node for state machine transitions. Can be set to supply either the animation data from the transition source (From State) or the transition destination (To State).
C++ Source:
Module: Engine
File: AnimNode_TransitionPoseEvaluator.h
Editor Properties: (see get_editor_property/set_editor_property)
data_source
(EvaluatorDataSource): [Read-Write] Data Sourceevaluator_mode
(EvaluatorMode): [Read-Write] Evaluator Modeframes_to_cache_pose
(int32): [Read-Write] Frames to Cache Pose
- property data_source: EvaluatorDataSource¶
[Read-Write] Data Source
- Type:
- property evaluator_mode: EvaluatorMode¶
[Read-Write] Evaluator Mode
- Type: