unreal.AnimNode_SteamVRSetWristTransform
¶
- class unreal.AnimNode_SteamVRSetWristTransform(reference_pose=[], hand_skeleton=HandSkeleton.VR_STEAM_VR_HAND_SKELETON, target_pose=[])¶
Bases:
unreal.AnimNode_Base
Custom animation node that sets the wrist transform of a target pose from a reference pose
C++ Source:
Plugin: SteamVR
Module: SteamVRInputDevice
File: AnimNode_SteamVRSetWristTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
hand_skeleton
(HandSkeleton): [Read-Write] What kind of skeleton is used in the reference posereference_pose
(PoseLink): [Read-Write] The pose from where we will get the root and/or wrist transform fromtarget_pose
(PoseLink): [Read-Write] The pose to apply the wrist transform to
- property hand_skeleton¶
[Read-Write] What kind of skeleton is used in the reference pose
- Type