unreal.AnimNode_StateResult
¶
- class unreal.AnimNode_StateResult(result: PoseLink = [])¶
Bases:
AnimNode_Root
Root node of an state machine state (sink node). We dont use AnimNode_Root to let us distinguish these nodes in the property list at link time.
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_StateResult.h
Editor Properties: (see get_editor_property/set_editor_property)
result
(PoseLink): [Read-Write]