unreal.AnimNode_Slot
¶
- class unreal.AnimNode_Slot(source: PoseLink = [], slot_name: Name = 'None', always_update_source_pose: bool = False)¶
Bases:
AnimNode_Base
An animation slot node normally acts as a passthru, but a montage or PlaySlotAnimation call from game code can cause an animation to blend in and be played on the slot temporarily, overriding the Source input.
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_Slot.h
Editor Properties: (see get_editor_property/set_editor_property)
always_update_source_pose
(bool): [Read-Write] Whether we should continue to update the source pose regardless of whether it would be used.slot_name
(Name): [Read-Write] The name of this slot, exposed to gameplay code, etc…source
(PoseLink): [Read-Write] The source input, passed thru to the output unless a montage or slot animation is currently playing
- property always_update_source_pose: bool¶
[Read-Write] Whether we should continue to update the source pose regardless of whether it would be used.
- Type:
(bool)