unreal.AnimNode_SequencerMixerTarget¶
- class unreal.AnimNode_SequencerMixerTarget(source_pose: PoseLink = [], target_name: Name = 'None')¶
Bases:
AnimNode_BaseAnim Node Sequencer Mixer Target
C++ Source:
Plugin: MovieSceneAnimMixer
Module: MovieSceneAnimMixer
File: AnimNode_SequencerMixerTarget.h
Editor Properties: (see get_editor_property/set_editor_property)
source_pose(PoseLink): [Read-Write] The source input. This is passed through if there is no animation received from the level sequence, otherwise it’s blended in.target_name(Name): [Read-Write] The target name for the level sequence to match with when applying its animation.