unreal.AnimNode_SequencerMixerTarget

class unreal.AnimNode_SequencerMixerTarget(source_pose: PoseLink = [], target_name: Name = 'None')

Bases: AnimNode_Base

Anim Node Sequencer Mixer Target

C++ Source:

  • Plugin: MovieSceneAnimMixer

  • Module: MovieSceneAnimMixer

  • File: AnimNode_SequencerMixerTarget.h

Editor Properties: (see get_editor_property/set_editor_property)

  • source_pose (PoseLink): [Read-Write] The source input. This is passed through if there is no animation received from the level sequence, otherwise it’s blended in.

  • target_name (Name): [Read-Write] The target name for the level sequence to match with when applying its animation.

property source_pose: PoseLink

[Read-Write] The source input. This is passed through if there is no animation received from the level sequence, otherwise it’s blended in.

Type:

(PoseLink)

property target_name: Name

[Read-Write] The target name for the level sequence to match with when applying its animation.

Type:

(Name)