unreal.AnimNode_SequencePlayerBase
¶
- class unreal.AnimNode_SequencePlayerBase(blend_weight: float = 0.0, internal_time_accumulator: float = 0.0)¶
Bases:
AnimNode_AssetPlayerBase
Sequence player node. Not instantiated directly, use FAnimNode_SequencePlayer or FAnimNode_SequencePlayer_Standalone
C++ Source:
Module: Engine
File: AnimNode_SequencePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight
(float): [Read-Write] Blend Weight: Last encountered blendweight for this nodeinternal_time_accumulator
(float): [Read-Write] Internal Time Accumulator: Accumulated time used to reference the asset in this node