unreal.AnimNode_SequencePlayer
¶
- class unreal.AnimNode_SequencePlayer(ignore_for_relevancy_test=False, blend_weight=0.0, internal_time_accumulator=0.0, sequence=None, play_rate_basis=1.0, play_rate=1.0, play_rate_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0], start_position=0.0, loop_animation=True)¶
Bases:
unreal.AnimNode_AssetPlayerBase
Sequence player node
C++ Source:
Module: Engine
File: AnimNode_SequencePlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight
(float): [Read-Write] Last encountered blendweight for this nodeignore_for_relevancy_test
(bool): [Read-Write] If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this nodeinternal_time_accumulator
(float): [Read-Write] Accumulated time used to reference the asset in this nodeloop_animation
(bool): [Read-Write] Should the animation continue looping when it reaches the end?play_rate
(float): [Read-Write] The play rate multiplier. Can be negative, which will cause the animation to play in reverse.play_rate_basis
(float): [Read-Write] The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs. For example a Basis of 100 means that the PlayRate input will be divided by 100.play_rate_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Additional scaling, offsetting and clamping of PlayRate input. Performed after PlayRateBasis.sequence
(AnimSequenceBase): [Read-Write] The animation sequence asset to playstart_position
(float): [Read-Write] The start up position, it only applies when reinitialized if you loop, it will still start from 0.f after finishing the round
- property loop_animation¶
[Read-Write] Should the animation continue looping when it reaches the end?
- Type
(bool)
- property play_rate¶
[Read-Write] The play rate multiplier. Can be negative, which will cause the animation to play in reverse.
- Type
(float)
- property play_rate_basis¶
[Read-Write] The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs. For example a Basis of 100 means that the PlayRate input will be divided by 100.
- Type
(float)
- property play_rate_scale_bias_clamp¶
[Read-Write] Additional scaling, offsetting and clamping of PlayRate input. Performed after PlayRateBasis.
- Type
- property sequence¶
[Read-Write] The animation sequence asset to play
- Type