unreal.AnimNode_ScaleChainLength¶
- class unreal.AnimNode_ScaleChainLength(default_chain_length: float = 0.0, target_location: Vector = Ellipsis, alpha: float = 0.0)¶
Bases:
AnimNode_BaseScale the length of a chain of bones.
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_ScaleChainLength.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write]alpha_scale_bias(InputScaleBias): [Read-Write]chain_end_bone(BoneReference): [Read-Write]chain_initial_length(ScaleChainInitialLength): [Read-Write]chain_start_bone(BoneReference): [Read-Write]default_chain_length(float): [Read-Write] Default chain length, as animated.input_pose(PoseLink): [Read-Write]target_location(Vector): [Read-Write]