unreal.AnimNode_ScaleChainLength
¶
- class unreal.AnimNode_ScaleChainLength(default_chain_length: float = 0.0, target_location: Vector = Ellipsis, alpha: float = 0.0)¶
Bases:
AnimNode_Base
Scale the length of a chain of bones.
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_ScaleChainLength.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write]alpha_scale_bias
(InputScaleBias): [Read-Write]chain_end_bone
(BoneReference): [Read-Write]chain_initial_length
(ScaleChainInitialLength): [Read-Write]chain_start_bone
(BoneReference): [Read-Write]default_chain_length
(float): [Read-Write] Default chain length, as animated.input_pose
(PoseLink): [Read-Write]target_location
(Vector): [Read-Write]