unreal.AnimNode_ScaleChainLength

class unreal.AnimNode_ScaleChainLength(default_chain_length: float = 0.0, target_location: Vector = Ellipsis, alpha: float = 0.0)

Bases: AnimNode_Base

Scale the length of a chain of bones.

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_ScaleChainLength.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write]

  • alpha_scale_bias (InputScaleBias): [Read-Write]

  • chain_end_bone (BoneReference): [Read-Write]

  • chain_initial_length (ScaleChainInitialLength): [Read-Write]

  • chain_start_bone (BoneReference): [Read-Write]

  • default_chain_length (float): [Read-Write] Default chain length, as animated.

  • input_pose (PoseLink): [Read-Write]

  • target_location (Vector): [Read-Write]

property alpha: float

[Read-Write]

Type:

(float)

property default_chain_length: float

[Read-Write] Default chain length, as animated.

Type:

(float)

property target_location: Vector

[Read-Write]

Type:

(Vector)