unreal.AnimNode_ScaleChainLength¶
- class unreal.AnimNode_ScaleChainLength(default_chain_length=0.0, target_location=[0.0, 0.0, 0.0], alpha=1.0)¶
Bases:
unreal.AnimNode_BaseScale the length of a chain of bones.
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_ScaleChainLength.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha(float): [Read-Write] Alphaalpha_scale_bias(InputScaleBias): [Read-Write] Alpha Scale Biaschain_end_bone(BoneReference): [Read-Write] Chain End Bonechain_initial_length(ScaleChainInitialLength): [Read-Write] Chain Initial Lengthchain_start_bone(BoneReference): [Read-Write] Chain Start Bonedefault_chain_length(float): [Read-Write] Default Chain Length: Default chain length, as animated.input_pose(PoseLink): [Read-Write] Input Posetarget_location(Vector): [Read-Write] Target Location