unreal.AnimNode_RotateRootBone¶
- class unreal.AnimNode_RotateRootBone(base_pose: PoseLink = [], pitch: float = 0.0, yaw: float = 0.0, pitch_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, yaw_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, mesh_to_component: Rotator = Ellipsis, rotate_root_motion_attribute: bool = False)¶
Bases:
AnimNode_BaseTODO:: Comment
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_RotateRootBone.h
Editor Properties: (see get_editor_property/set_editor_property)
base_pose(PoseLink): [Read-Write]mesh_to_component(Rotator): [Read-Write]pitch(float): [Read-Write]pitch_scale_bias_clamp(InputScaleBiasClamp): [Read-Write]rotate_root_motion_attribute(bool): [Read-Write] If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attributeyaw(float): [Read-Write]yaw_scale_bias_clamp(InputScaleBiasClamp): [Read-Write]
- property pitch_scale_bias_clamp: InputScaleBiasClamp¶
[Read-Write]
- Type:
- property rotate_root_motion_attribute: bool¶
[Read-Write] If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attribute
- Type:
(bool)
- property yaw_scale_bias_clamp: InputScaleBiasClamp¶
[Read-Write]
- Type: