unreal.AnimNode_RotateRootBone

class unreal.AnimNode_RotateRootBone(base_pose: PoseLink = [], pitch: float = 0.0, yaw: float = 0.0, pitch_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, yaw_scale_bias_clamp: InputScaleBiasClamp = Ellipsis, mesh_to_component: Rotator = Ellipsis, rotate_root_motion_attribute: bool = False)

Bases: AnimNode_Base

TODO:: Comment

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_RotateRootBone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_pose (PoseLink): [Read-Write]

  • mesh_to_component (Rotator): [Read-Write]

  • pitch (float): [Read-Write]

  • pitch_scale_bias_clamp (InputScaleBiasClamp): [Read-Write]

  • rotate_root_motion_attribute (bool): [Read-Write] If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attribute

  • yaw (float): [Read-Write]

  • yaw_scale_bias_clamp (InputScaleBiasClamp): [Read-Write]

property base_pose: PoseLink

[Read-Write]

Type:

(PoseLink)

property mesh_to_component: Rotator

[Read-Write]

Type:

(Rotator)

property pitch: float

[Read-Write]

Type:

(float)

property pitch_scale_bias_clamp: InputScaleBiasClamp

[Read-Write]

Type:

(InputScaleBiasClamp)

property rotate_root_motion_attribute: bool

[Read-Write] If enabled, rotating the root bone using this node will also rotate the direction of the root motion custom attribute

Type:

(bool)

property yaw: float

[Read-Write]

Type:

(float)

property yaw_scale_bias_clamp: InputScaleBiasClamp

[Read-Write]

Type:

(InputScaleBiasClamp)