unreal.AnimNode_RotateRootBone
¶
- class unreal.AnimNode_RotateRootBone(base_pose=[], pitch=0.0, yaw=0.0, pitch_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0], yaw_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0], mesh_to_component=[0.0, 0.0, 0.0])¶
Bases:
unreal.AnimNode_Base
TODO:: Comment
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_RotateRootBone.h
Editor Properties: (see get_editor_property/set_editor_property)
base_pose
(PoseLink): [Read-Write] Base Posemesh_to_component
(Rotator): [Read-Write] Mesh to Componentpitch
(float): [Read-Write] Pitchpitch_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Pitch Scale Bias Clampyaw
(float): [Read-Write] Yawyaw_scale_bias_clamp
(InputScaleBiasClamp): [Read-Write] Yaw Scale Bias Clamp
- property pitch_scale_bias_clamp¶
[Read-Write] Pitch Scale Bias Clamp
- Type
- property yaw_scale_bias_clamp¶
[Read-Write] Yaw Scale Bias Clamp
- Type