unreal.AnimNode_RotateRootBone

class unreal.AnimNode_RotateRootBone(base_pose=[], pitch=0.0, yaw=0.0, pitch_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0], yaw_scale_bias_clamp=[False, False, False, [0.0, 1.0], [0.0, 1.0], 1.0, 0.0, 0.0, 1.0, 10.0, 10.0], mesh_to_component=[0.0, 0.0, 0.0])

Bases: unreal.AnimNode_Base

TODO:: Comment

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_RotateRootBone.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_pose (PoseLink): [Read-Write] Base Pose

  • mesh_to_component (Rotator): [Read-Write] Mesh to Component

  • pitch (float): [Read-Write] Pitch

  • pitch_scale_bias_clamp (InputScaleBiasClamp): [Read-Write] Pitch Scale Bias Clamp

  • yaw (float): [Read-Write] Yaw

  • yaw_scale_bias_clamp (InputScaleBiasClamp): [Read-Write] Yaw Scale Bias Clamp

property base_pose

[Read-Write] Base Pose

Type

(PoseLink)

property mesh_to_component

[Read-Write] Mesh to Component

Type

(Rotator)

property pitch

[Read-Write] Pitch

Type

(float)

property pitch_scale_bias_clamp

[Read-Write] Pitch Scale Bias Clamp

Type

(InputScaleBiasClamp)

property yaw

[Read-Write] Yaw

Type

(float)

property yaw_scale_bias_clamp

[Read-Write] Yaw Scale Bias Clamp

Type

(InputScaleBiasClamp)