unreal.AnimNode_Root¶
- class unreal.AnimNode_Root(result: PoseLink = [])¶
Bases:
AnimNode_BaseRoot node of an animation tree (sink)
C++ Source:
Module: Engine
File: AnimNode_Root.h
Editor Properties: (see get_editor_property/set_editor_property)
group(Name): [Read-Write] deprecated: Please, use LayerGroupresult(PoseLink): [Read-Write]