unreal.AnimNode_RemapCurvesFromMesh¶
- class unreal.AnimNode_RemapCurvesFromMesh(source_pose: PoseLink = [], expression_list: CurveExpressionList = [], curve_expressions_data_asset: CurveExpressionsDataAsset = Ellipsis, curve_expressions: None = {}, expressions_immutable: bool = False, source_mesh_component: SkeletalMeshComponent = Ellipsis, use_attached_parent: bool = False)¶
Bases:
AnimNode_RemapCurvesBaseAnim Node Remap Curves from Mesh
C++ Source:
Plugin: CurveExpression
Module: CurveExpression
File: AnimNode_RemapCurvesFromMesh.h
Editor Properties: (see get_editor_property/set_editor_property)
curve_expressions(Map[Name, str]): [Read-Write]curve_expressions_data_asset(CurveExpressionsDataAsset): [Read-Write]expression_list(CurveExpressionList): [Read-Write]expression_source(RemapCurvesExpressionSource): [Read-Write]expressions_immutable(bool): [Read-Write] The expression map given is immutable and will not change during runtime. Improves performance.source_mesh_component(SkeletalMeshComponent): [Read-Write] This is used by default if it’s validsource_pose(PoseLink): [Read-Write]use_attached_parent(bool): [Read-Write] If SourceMeshComponent is not valid, and if this is true, it will look for attached parent as a source
- property source_mesh_component: SkeletalMeshComponent¶
[Read-Write] This is used by default if it’s valid
- Type: