unreal.AnimNode_RandomPlayer
¶
- class unreal.AnimNode_RandomPlayer(entries: Array[RandomPlayerSequenceEntry] = [], blend_weight: float = 0.0, shuffle_mode: bool = False)¶
Bases:
AnimNode_AssetPlayerRelevancyBase
Anim Node Random Player
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_RandomPlayer.h
Editor Properties: (see get_editor_property/set_editor_property)
blend_weight
(float): [Read-Write] Blend Weight: Last encountered blend weight for this nodeentries
(Array[RandomPlayerSequenceEntry]): [Read-Write] Entries: List of sequences to randomly step throughignore_for_relevancy_test
(bool): [Read-Write] Ignore for Relevancy Test: If true, “Relevant anim” nodes that look for the highest weighted animation in a state will ignore this nodeshuffle_mode
(bool): [Read-Write] Shuffle Mode: When shuffle mode is active we will never loop a sequence beyond MaxLoopCount without visiting each sequence in turn (no repeats). Enabling this will ignore ChanceToPlay for each entry
- property blend_weight: float¶
[Read-Write] Blend Weight: Last encountered blend weight for this node
- Type:
(float)
- property entries: Array[RandomPlayerSequenceEntry]¶
[Read-Write] Entries: List of sequences to randomly step through
- Type: